Game marketing tips, short-form video strategies, and guides for indie devs.
Most indie games fail at marketing, not development. Here's what actually works in 2026 — from short-form video to Steam wishlists, written by someone who's been in the trenches.
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Short-form video is how indie games get millions of views with zero ad spend. The complete guide to formats, hooks, tools, and real examples that drive downloads.
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TikTok is the best free marketing channel for indie games right now. Here's how to use it properly — what to post, how often, and what actually drives downloads.
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Paid ads are expensive and unreliable. Here's how indie devs are getting thousands of organic downloads through content, community, and smart platform marketing.
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Viral game clips aren't luck. They follow patterns — the right hook, the right moment, the right format. Here's how to find and cut the clips that get millions of views.
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Stuck on what to post? Here are 50 proven short-form video ideas for game devs — from dev behind-the-scenes to rage-bait comparisons. Steal them all.
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You don't need $50K for game marketing. Here's how solo devs and tiny teams are getting real downloads with almost no budget — just smart content and consistency.
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Steam wishlists directly predict your launch success. Here's the step-by-step playbook for going from 0 to 10,000+ wishlists using free organic tactics.
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The first 2 seconds decide if someone watches or scrolls. Here are 30+ proven hook formulas for game marketing videos — with real examples that got millions of views.
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Posting one video at a time is killing your momentum. Here's how to batch-create 20+ game marketing videos in a single session — and stay consistent for months.
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Instagram Reels aren't just for influencers. Here's how game devs are using Reels to build audiences, drive wishlists, and get real downloads.
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YouTube Shorts can drive sustained traffic to your game for months — not hours like TikTok. Here's how to use them as a long-term marketing engine.
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The biggest mistake devs make? Waiting until launch day to start marketing. Here's a month-by-month pre-launch playbook that actually builds an audience.
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There are 15,000+ games released on Steam every year. Here's how to make yours stand out — without a publisher, without connections, without a budget.
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The devs who build communities before launch always outsell the ones who don't. Here's how to build a real community on Reddit, Discord, and social media.
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Journalists get 100+ pitches a day. Here's how to write the email that actually gets opened, and which outlets are worth your time in 2026.
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Most game trailers are too long, too slow, and show the wrong things. Here's how to make a trailer that hooks in 3 seconds and drives wishlists.
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Devlogs aren't just progress updates — they're marketing. Here's how to structure your devlog content to build an audience ready to buy on launch day.
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Good game marketing videos start with a script. Here's how to write short, punchy scripts that hook viewers and make them want to play your game.
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You already have hours of gameplay footage sitting on your hard drive. Here's how to turn that raw footage into weeks of social media content.
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